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rules:character_guidelines [2020/08/17 11:01]
eredruie subtitles
rules:character_guidelines [2021/04/16 08:16] (current)
eredruie [Favored Souls] select vs worship
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   * Sorcerer/Blackguard   * Sorcerer/Blackguard
   * Sorcerer/Paladin   * Sorcerer/Paladin
 +  * Paladin/Favored Soul
   * Shadowdancer/Any   * Shadowdancer/Any
  
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 ===== Clerics ===== ===== Clerics =====
  
-Clerics **must** worship [[deities:main|a Forgotten Realms deity]] as their patron deity. A cleric must remain within one step of their deity's alignment.+Clerics **must** worship [[deities:main|a Forgotten Realms deity]] as their patron deity. A cleric must remain within one step of their deity's alignment. 
  
-Clerics **must** have appropriate domains for their patron deity's faith. These are listed on each [deities:main|deity]]'s page.+Clerics **must** have appropriate domains for their patron deity's faith. These are listed on each [[deities:main|deity]]'Cormanthor wiki page.
  
 If two of a deity's preferred domains are available on Cormanthor, the cleric **must** choose them. If two of a deity's preferred domains are available on Cormanthor, the cleric **must** choose them.
  
-Where only one appropriate domain, or none, currently exist, clerics should choose something **thematically similar**. In this case, the cleric will be expected to switch domains if appropriate domains are added in the future.+Where only one appropriate domain, or none, currently exist, clerics **must** choose the substitute domains listed in the [[deities:main|deity]]'s Cormanthor wiki page. In this case, the cleric will be expected to switch domains if appropriate domains are added in the future. 
 + 
 +Clerics **must** fill in the deity field during character creation, or by using the ''!set deity <deity name>'' command in-game. 
 ===== Druids ===== ===== Druids =====
  
 Druids **must** worship a designated 'nature deity'. Refer to the wiki for a [[deities:nature_deities|list of Nature deities]]. Druids **must** worship a designated 'nature deity'. Refer to the wiki for a [[deities:nature_deities|list of Nature deities]].
  
-Druids take a sacred oath forbidding them from wearing metal armour or carrying metal shields. Doing so prevents them from casting spells or using other druid abilities for 24 hours. We do not currently enforce this restriction, but please incorporate it into the look of your character and your roleplay.+Druids take a sacred oath forbidding them from wearing metal armour or carrying metal shields. Doing so prevents them from casting spells or using other druid abilities for 24 hours. We do not currently enforce this restriction mechanically, but please incorporate it into the look of your character and your roleplay
 + 
 +Druids **must** fill in the deity field during character creation, or by using the ''!set deity <deity name>'' command in-game. 
 + 
 +===== Favored Souls===== 
 + 
 +Favored Souls **must** select [[deities:main|a Forgotten Realms deity]] as their patron deity. 
 + 
 +Favored Souls **must** chose a divine weapon that is thematically appropriate to their deity. Refer to the [[deities:main|relevant deity page]] for inspiration. Consider the roleplay behind your weapon choice if you deviate from the deity's own favored weapon and what the reason is for your character to be blessed with this particular talent. 
 + 
 +Favored Souls **must** fill in the deity field during character creation, or by using the ''!set deity <deity name>'' command in-game.
  
 ===== Monks ===== ===== Monks =====
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 Paladins **are encouraged** to belong to a named paladin order from FR canon. Refer to the wiki for [[deities:paladin_orders|a list Paladin orders]]. If your paladin character belongs to a different order, you should at least name it and consider its relation to the canon orders of their deity and others. Paladins **are encouraged** to belong to a named paladin order from FR canon. Refer to the wiki for [[deities:paladin_orders|a list Paladin orders]]. If your paladin character belongs to a different order, you should at least name it and consider its relation to the canon orders of their deity and others.
 +
 +Paladins **must** fill in the deity field during character creation, or by using the ''!set deity <deity name>'' command in-game.
  
 ===== Rangers ===== ===== Rangers =====
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 Rangers **may** worship and be granted spells by any deity - there is no 'nature only' restriction. Rangers **may** worship and be granted spells by any deity - there is no 'nature only' restriction.
  
 +Rangers **must** fill in the deity field during character creation, or by using the ''!set deity <deity name>'' command in-game.
  
 ---- ----
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 ==== Age ==== ==== Age ====
  
-Characters **must** be, at minimum, adult age for their (sub)race. When in doubt, use the default age or refer to the age tables on our wiki: [[races:humans|Human]], [[races:half-elves|Half-elf]], [[races:half-orcs|Half-orc]], [[races:elves|Elf]], [[races:dwarves|Dwarf]], [[races:halflings|Halfling]], [[races:gnomes|Gnome]].+Characters **must** be between the Adult and Maximum Age categories for their race/subrace 
 + 
 +Refer to the age tables on our wiki: [[races:humans|Human]], [[races:half-elves|Half-elf]], [[races:half-orcs|Half-orc]], [[races:elves|Elf]], [[races:dwarves|Dwarf]], [[races:halflings|Halfling]], [[races:gnomes|Gnome]]. 
 + 
 +==== Race ==== 
 + 
 +Characters **must** be standard character race or supported character [[manual:race_modifications_subraces#common_subraces|subrace]].
  
 ==== Appearance ==== ==== Appearance ====
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 Characters **must** be of an appropriate appearance for their race. Characters **must** be of an appropriate appearance for their race.
  
-Wings, tails, glowing eyes, and monstrous head models are not permitted without an accompanying class feature.+Wings, tails, glowing eyes, horn/halo/etc. VFX, and monstrous head models are not permitted without an accompanying class feature.
  
 ==== Canon Factions, Nobility, & Royalty ==== ==== Canon Factions, Nobility, & Royalty ====