The base armor types have been modified as follows:

Base Armor Class Maximum Dexterity Bonus Armor Check Penalty Arcane Spell Failure
1 8 0 5%
2 6 0 10%
3 5 -1 15%
4 4 -2 20%
5 3 -4 25%
6 2 -6 35%
7 1 -7 40%
8 1 -8 40%

All weapon types are equippable by everyone. A character who uses a weapon they are not proficient with takes a -4 penalty on attack rolls.

The Whip has been reimagined as the Scourge. Its base stats are as follows:

Base Damage: 1d8
Base Critical Threat: x2
Base Damage Type: Slashing
Weapon Size: Small
Feats Required: Exotic
Special: Disarm attempts receive a +2 bonus when wielding a scourge
Special: Can not be used in the off-hand

Tridents can be used one-handed and have a x3 critical multiplier.

Healing kits require an action to use, and cannot be used in combat. They can be used to stabilize a dying character, cure poison, or remove disease. Using a healing kit ends stealth and invisibility.

Tower Shields grant +4 shield AC & -2 attack bonus

Wands, Rods, & Staves must be equipped in order to use them.