Challenge Rating: 3-5

Adderposts' Cellar

Name Adderposts' Cellar
Recommended Levels 3
Recommended Party Size 1-2
Scope Small
Region Battledale

Named for its curious serpentine-carved spiraling door pillars, Adderposts is a fascinating jumble of magical and rare sundries heaped up in piles, and rickety stairs ascending to this or that overhead chamber. The former proprietor, Duskar Flamehearn, and his daughters dealt in costumes and secondhand goods until their mysterious disappearance amid rumours that they were involved in some dark snake cult in the temple rumoured to sit far beneath the ground.

The new owners - a group of enterprising Thayan wizards - still seem to have something of a a serpent infestation, and their servant girl often asks adventurers for help.

Location:

In Essembra, look for the stairs descending under Adderposts from outside.


Abandoned Farmstead

Name Abandoned Farmstead
Recommended Levels 3-4
Recommended Party Size 1-2
Scope Small
Region Mistledale

An abandoned farmhouse, along the Moonsea Ride. Long left empty due to demihuman raiders from the Beast Country, the farmhouse has become home to a small pack of wolves, and a number of gigantic spiders.

Location:

In Mistledale, head west of Ashabenford, south through Plow Creek, until you find yourself along the Moonsea Ride. Diverge off the path and you will find yourself in the abandoned farmstead.


Wolf Den

Name Wolf Den
Recommended Levels 3-4
Recommended Party Size 1-2
Scope Small
Region Mistledale

Pack of wolves are known to make their lair along the Holy Road in Mistledale. Some are particularily nasty and rabid. It's said dire wolves were once seen in this cave, but they were believed to have been slain by a local hero of Peldan's Helm.

Regarded as local pests to the nearby Abbey of the Golden Sheaf, as the hungry wolves sometimes go after livestock - and are not above preying on travelers.

Location:

In Mistledale, head west of Ashabenford. In the Plow Creek, head to the Abbey of the Golden Sheaf and continue past it until you find yourself along the Holy Road on the way to Oakengrove Abbey. The wolf den can be seen just off the road.


Snareblood Tribe

Name Snareblood Tribe
Recommended Levels 3-4
Recommended Party Size 2-4
Scope Medium
Region Battledale

A small tribe of kobolds persistently makes their lair in small ruins to the west of Essembra. Their name is a reference to 'traps being in the blood'. And, predictably, they make heavy use of traps. A scavenging folk, they steal from nearby Essembran farms. They have learned to give the nearby Abbey of the Sword a wide berth, however, as the Tempurans don't take thieving kindly. Of the many dangers that lurk along the Dark Road, they are arguably the most minor of them all.

Essembran farmers and travelers warn of the bloodthirsty mole creatures that they keep as pets and steeds. They were once led by an unusually strong kobold, and his strength was feared even by the hardened warriors of the nearby Abbey. However, he has since been slain by a warrior known as Hamfast Dragonslayer.

Location:

In Battledale, head directly west of Essembra. You will find yourself in the eastern end of the Dark Road, where the Snareblood Tribe makes its home just south off the beaten path.


Tripletoe Tribe

Name Tripletoe Tribe
Recommended Levels 3-4
Recommended Party Size 2-4
Scope Medium
Region Battledale

A small group of goblins found north of Essembra, they've holed up inside the basement of a church. The rest of the church, save the doorway to the basement, has long since disappeared due to ruin and time.

Compared to the much larger goblin tribes that make their home in the Beast Country of Mistledale, the Tripletoe are an incredibly minor threat, thought of as little more than nuisance by the Essembrans - though a nuisance quite capable of murdering the unwary and foolish. The Tripletoe are not even entirely masters of their own lair, being at odds with spiders of unusual size that nest within. They've managed to stave the beasts off, for the time being.

The Tripletoe's threats do not quite reach the level of 'raiding'. They act primarily as thieves, occasionally sending small groups to steal livestock or other food from the outlying farms of Essembra. They largely do not bother passing caravans, but are known to attack lone travelers on occasion.

Location:

In Battledale, head directly north of Essembra. You will find yourself in Rauthavyr's Road, where the undercroft in which the Tripletoe makes its home can be discovered off the path, to the west.


Beetle Burrow

Name Beetle Burrow
Recommended Levels 3
Recommended Party Size 1-2
Scope Small
Region Featherdale

The Realms are a dangerous place, and sometimes monster lairs are just that: the lairs of monsters. No dark plots hatch here, and the giant beetles that dwell within are simply local pests who bother the local Featherdarran farmers, though going into the beetle's lair can and has proven dangerous, if provoked.

Location:

In Featherdale, head east of Blackfeather Bridge. Continue along the Westway and cross to the northern bank of the river Ashaba when you reach Wright's Ferry. Continue one area east, and head north, off the path.



Thousand Grins Tribe

Name Thousand Grins Tribe
Recommended Levels 3-4
Recommended Party Size 2-4
Scope Large
Region Battledale

The Thousand Grins tribe is the largest goblinoid clan Battledale has known in recent years. Their vast network of caves hold a full society of warmongering goblinfolk, complete with defenses, living quarters, their perverse ideas of temples, and even cells to keep captives in. The Thousand Grins are allied with an unnamed tribe of bugbears, as well as with a pack of deadly Worgs. Their shamans are said to be capable of summoning minor fiends from the Nine Hells.

The Thousand Grins attribute most of their success to the sacrifices they offer to 'the Mighty One' - their god, Maglubiyet. Their 'church' caves are filled with altars draped with corpses of various humanoids, and even rival goblin tribes.

Location:

In Battledale, head south from Essembra to the South Fields, then east past the Boar Den. When you reach the Old Lodge, you're near their caves; watch out for an ambush!



Broken Bone Clan

Name Broken Bone Clan
Recommended Levels 3-4
Recommended Party Size 2-4
Scope Small
Region Mistledale

The shadow of a once-mighty gnoll clan that met defeat at the hands of the Riders of Mistledale, what remains of the Broken Bone now makes its camp within the relative safety of the Beast Country.

Location:

In Mistledale, head west of Ashabenford and through the Moonsea Ride, past the Barrowfields, until you reach the Beast Country. Ignore the Thousand Grins caves and head east to the next area. The walls of the gnolls' camp are impossible to miss. Alternatively, you can find a shortcut through the Barrowfields, but beware of any undead horrors you might encounter!



Rustscale Tribe

Name Rustscale Tribe
Recommended Levels 3-4
Recommended Party Size 2-4
Scope Large
Region Mistledale

The Rustscale tribe is a group of subterranean kobolds that have managed to burrow their way into one of Glen's abandoned mine shafts and make it their home. True to their name, their scales are of a rusty brown hue.

The dwarves of Glen have long sought to drive the kobolds away, but largely due to the efforts of the kobold's chieftain, a dragonwrought kobold of some power, and their heavy use of traps, the Rustscale have held their ground.

Location:

In Mistledale, head east of Ashabenford. At the Swords' Creek head south to Glen, and visit their mines. Speak with the present minewarden and he will show you to the sealed-off, lost mine where the Rustscale tribe dwells.



The Open Grave

Name The Open Grave
Recommended Levels 3-4
Recommended Party Size 1-2
Scope Small
Region Mosstrunks

The Open Grave appears to be what was once a mass grave for some old conflict. It wasn't until a group of ghouls led by some creature came upon the site that it was saturated with negative energy, and the dead came to walk and crawl within. Some claim that they worship a dark god of some sort.

Location:

If you are in Mistledale, head eastwards out of Ashabenford until you find yourself out of Mistledale and in Bowshot Run. Cut south into the woods and to the next area, where the Open Grave may be found in the forest floor. If you are in Battledale, head west of Essembra until you find yourself in the middle of the Dark Road. Cut north into the woods and to the next area, where the Open Grave is located. Bring Rope, else you won't be able to rappel in!



Boar Den

Name Boar Den
Recommended Levels 4
Recommended Party Size 1-2
Scope Small
Region Battledale

The den of a herd of boars. It's speculated that the treasure that can be found inside is the stashed hoard of bandits, who saw the hot-headed boars as ideal guardians.

Location:

Head directly south of Essembra. The boar den is just off the path.



Lifemote Vein

Name Lifemote Vein
Recommended Levels 3-4
Recommended Party Size 1-2
Scope Medium
Region Featherdale

A small abandoned mine in the hills near Blackfeather Bridge is host to strangely animate (and violent) objects.

Some local sages insist that the objects within were first animated when miners came across pockets filled with positive energy. This energy quickly spread and animated objects throughout the mine - tables, chests, minecart, wagon wheels, and even a couple suits of armor. Although those are the objects commonly seen within the mine, it is theorized that any sort of object brought into or already found within the mine can be animated, and not all will be necessarily hostile. Spooked travelers speak of minecarts that ride back and forth on the tracks, with no one to direct them, as well as candlesticks or torches that move to light people's paths.

Location:

In Featherdale, head north out of Blackfeather Bridge. In the northern Dun Hills, don't follow the road to Battledale, but head north again. In the next area you will find the Lifemote Vein beyond a high hill.


Ironbrand Tribe

Name Ironbrand Tribe
Recommended Levels 3-4
Recommended Party Size 1-2
Scope Medium
Region Featherdale

A small but relatively well off group of hobgoblins located in a small fort that they have inhabited. It's unlikely the structure is of their own creation, most likely being a ghost hold, a keep once inhabited by Sembians. Though there are no fortifications on the outside, the keep's interior is fully functional, if not entirely impressive.

The Ironbrand are mostly content with holding their current position, keeping their members organized and armed. They are, however, territorial, preying on boats and adventurers that come to close to their fortress. A few victims of the hobgoblins can be seen within their fort, or their heads mounted on pikes from the walls.

Location:

In Featherdale, head west of Blackfeather Bridge. Then, cross the river Ashaba.



Deserted Farmhouse

Name Deserted Farmhouse
Recommended Levels 3-4
Recommended Party Size 1-2
Scope Small
Region Battledale

The Ghost Holds, as they are known, are collections of abandoned Sembian manors strewn all across Battledale and beyond. Many of them now serve bands of highwaymen and outlaws, and this one is no exception.

Location:

In Battledale, head south of Essembra until you reach the Ghost Holds. Move off of Rauthavyr's Road and towards the abandoned manors.



Desolate Homestead

Name Desolate Homehouse
Recommended Levels 3
Recommended Party Size 1-2
Scope Small
Region Featherdale

The desolate homestead just east of Blackfeather is thought to be cursed, by the locals. Reports of dark, agonized howls in the dead of night and the continued absence of those who went to investigate have caused the Featherdarrans to steer clear of this place.

Location:

In Featherdale, head east of Blackfeather Bridge and walk in the direction of the sign that warns travelers to stay away.



Ghosthold Manor

Name Ghosthold Manor
Recommended Levels 3-5
Recommended Party Size 2-3
Scope Large
Region Battledale

Much like other ghost holds strewn about Battledale, this impressive keep has been taken over by bandits. They fight alongside trained wolves, and also count ogres among their numbers.

Location:

In Battledale, head south of Essembra until you reach the Rauvedon Hills. Continue past the shrine of the Red Knight, and take the road west instead of south. When you reach the southern Rauvedeon Hills, you should be able to spot the keep in the horizon.



Blackthrone Tribe

Name Blackthrone Tribe
Recommended Levels 4-5
Recommended Party Size 2-4
Scope Large
Region Mistledale

The Blackthrone are a tribe of raider orcs who live in an abandoned underground fort in the Beast Country. From their dwelling, they raid surrounding settlements and roads, including rival demihumans clans. The Blackthrone are allied with an unnamed tribe of Hobgoblins, who dwell with them in their warrens. They are also rumored to be allied with a group of human bandits, who some claim to be Zhentarim.

Location:

In Mistledale, head west of Ashabenford and through the Moonsea Ride, past the Barrowfields, until you reach the Beast Country. Ignore the Thousand Grins caves and head east to the next area. Ignore the gnoll camp, and search for the ruins of a tower within the wood. Alternatively, you can find a shortcut through the Barrowfields, but beware of any undead horrors you might encounter!



Demoneye Tribe

Name Demoneye Tribe
Recommended Levels 4-5
Recommended Party Size 2-4
Scope Medium
Region Tangled Vale

Around an old fort in the midst of the Cormanthor, this dangerous tribe of orcs makes its camp. Unlike the Blackthrone Orcs, who follow of Gruumsh and the rest of the orcish pantheon, the Demoneye are said to worship terrible demons, appeasing them in terrible and perverse rituals even by orcish standards. Their banner is a mockery of the eye of Gruumsh, the eye being instead a demonic one.

Location:

In Battledale, head north of Essembra. Stray off of Rauthavyr's Road to the east, and in the Mosstrunks region look for a way into the Demoneye camp in the southern border of the area.



Grimfang Fortress

Name Grimfang Fortress
Recommended Levels 3-5
Recommended Party Size 2-4
Scope Medium
Region Featherdale

The Grimfang tribe is a vast tribe of vicious gnolls that, among other places, reside in an old keep in the hills south of the river Ashaba. Though they are more widely known and feared in Tassledale, Featherdale itself has not been exempt of their presence. The Featherdarran keep they dwell is clearly old, crumbling all around the gnolls, but it serves them well as a lair.

The gnolls of the Grimfang are largely akin to a pack of hungry animals, organized into a tribe by their chieftain and his followers. Their members can often be seen roving away from their fortress, near the Ashaba, hunting for food. They're actually looking for animals to hunt, but the gnolls are ravenous enough to see adventurers as a decent enough source of nourishment. They are considered more of a threat than the nearby Ironbrand Hobgoblins, due to their numbers and wider range of roaming.

Location:

In Featherdale, head west of Blackfeather Bridge. Cross the river Ashaba to its southern bank, and continue west until you find a passage to the Highlands in the south.



Ogre Grotto

Name Ogre Grotto
Recommended Levels 4-5
Recommended Party Size 1-2
Scope Small
Region Tangled Vale

A small group of ogres dwell in a tiny cave, occasionally ambushing and eating those foolish enough to travel by. They have little motivation beyond their occasional hunger. These ogres are rumored to be exiled from a larger tribe of ogres, though it is unknown which.

Location:

In Battledale, travel to Oaknoll, and from there head east. The ogre grotto is somewhere within the forest.



Aencar's Keep: Crypt

Name Aencar's Keep: Crypt
Recommended Levels 3-4
Recommended Party Size 2-3
Scope Small
Region Battledale

Once a place of rest for the Mailed Mantle's honored dead, this old crypt has been haunted by the undead since the Mantled King's death three hundred years ago.

Location:

Travel about six miles south of Essembra along Rauthauvyr's Road, until you're past where the farms end and the abandoned Sembian manors begin. Watch for an old path, partially-erased path heading east, which leads directly to Aencar's Keep. The crypt out in the gardens.



Aencar's Keep: Barracks

Name Aencar's Keep: Barracks
Recommended Levels 4-5
Recommended Party Size 2-3
Scope Small
Region Battledale

Within the ruined barracks long dead soldiers still go about their duties, seemingly unaware of their demise. Having left their humanity behind long ago, they tolerate no intruders.

Location:

Travel about six miles south of Essembra along Rauthauvyr's Road, until you're past where the farms end and the abandoned Sembian manors begin. Watch for an old path, partially-erased path heading east, which leads directly to Aencar's Keep. The barracks are on the north side.



Aencar's Keep: Stables

Name Aencar's Keep: Stables
Recommended Levels 3-4
Recommended Party Size 1-2
Scope Small
Region Battledale

Left alone by the castle's more sinister inhabitants, this once-magnificent stable housed the old keep's warhorses and their keepers. These days it's home only to shrieking pests.

Location:

Travel about six miles south of Essembra along Rauthauvyr's Road, until you're past where the farms end and the abandoned Sembian manors begin. Watch for an old path, partially-erased path heading east, which leads directly to Aencar's Keep. The stables are on the south side.



Aencar's Keep: Storehouse

Name Aencar's Keep: Storehouse
Recommended Levels 3
Recommended Party Size 1
Scope Small
Region Battledale

Spared by the ruin and haunting that plagues much of the rest of the castle, this old storehouse stored materials to maintain the castle and it's stately grounds.

A foreign mage dressed in red once used this structure as shelter before starting an expedition into the castle, but he never returned. His strange, twisted servants still wait for their master within.

Location:

Travel about six miles south of Essembra along Rauthauvyr's Road, until you're past where the farms end and the abandoned Sembian manors begin. Watch for an old path, partially-erased path heading east, which leads directly to Aencar's Keep. The storehouse is in the gardens past the barracks on the north side.


Worg Cave

Name Worg Cave
Recommended Levels 5
Recommended Party Size 1-2
Scope Small
Region Mosstrunks

A cave inhabited by a pack of worgs. Though they often keep to their woods, they have been known to prey on travelers who stray too far from the roads.

Location:

In Battledale, travel west from Essembra down the Dark Road. Take a left past a fallen log into the deep forest. The worg's cave is found on a hill nearby.


Sludge Trench

Name Sludge Trench
Recommended Levels 5
Recommended Party Size 1-2
Scope Small
Region Battledale

An old water reservoir that has long sat empty. Stagnant water and trash has attracted a number of monsters to lair in its depths, though adventurers might find some treasures that have fallen into this forgotten place.

Location:

This dungeon is hidden underground.


  • dungeons/low.txt
  • Last modified: 2019/09/07 05:01
  • by eredruie