Lord of Battles, The Foehammer
Pantheon Faerunian
Realm Warrior's Rest
Portfolio War, Battle, Warriors
Worshippers Warriors, fighters, barbarians, rangers, half-orcs
Domains Chaos, Protection, Strength, War
Favored Weapon Battleaxe (Battle's Prowess)


Tempus also known as the Lord of Battles, is the god of war. His dogma is primarily concerned with honorable battle, forbidding cowardice and encouraging the use of force of arms to settle disputes.

Tempus' orders to all combatants are simple and direct:

  1. Be fearless
  2. Never turn away from a fight
  3. Obey the rules of war

Tempus does not win battles - Tempus helps the deserving warrior win battles. War is fair in that it oppresses all sides equally and that in any given battle, a mortal may be slain or become a great leader among his or her companions. War should not be feared, but seen as a natural force, a human force, the storm that civilisation brings by its very existence.

A faithful of Tempus are charged to arm all for whom battle is needful, even foes. They should retreat from hopeless fights, but never avoid battle, and slay one foe decisively and bring battle to halt rather than hacking down many overtime and dragging on hostilities. They are to defend what they believe in, lest it be swept away, and remember the dead who fell fighting before them. Above all, they should disparage no foe and respect all, for valour blazes in all, regardless of age, gender, or-race.

Tempus looks favourably upon those who acquit themselves honourably and tirelessly in battle, smiting mightily when facing a foe, but avoiding such craven tricks is destroying homes, family, or livestock when a foe is away or attacking from the rear (except when such an attack is launched by a small band against foes of vastly superior numbers). Tempus believes that warriors should responsibly consider the consequences of the violence they do beforehand and try not to hot headedly rush off to wage war recklessly. On the other hand, Tempus teaches that people with smooth tongues or fleet feet who avoid all strife and have defend their beliefs wreak more harm than the most energetic tyrant raider or horde leader.

According to church legend, Tempus was originally one of many potential war gods who emerged from the primordial clashes between Selune and Shar. These gods fought constantly with each other, the victors absorbing the essence and power of the defeated. This continued until Tempus stood as the sole god of war in the Faerunian Pantheon, having defeated and absorbed all of his competitors (with the notable exception of Garagos, whom he defeated but spared).

In 1358 DR, Tempus' avatar appeared in a ruined castle in Battledale, just over five miles southwest of Essembra. Immediately following the Godswar, Eldan Ambrose, an Amnian cleric of Tempus, saw Tempus during a battle in Swords Creek. After the fighting ended, Ambrose followed his god's trail back to Battledale, and found the castle (which originally belonged to Belarus, a long-dead Tempuran). In the ruins of the great hall, Ambrose had a vision confirming the site as sacred to the Foehammer. Ambrose and his allies rebuilt the castle, establishing the Abbey of the Sword.

Tempus is worshipped by those of every alignment and lineage who wage war for all clauses. The Tempuran clergy may be found on both sides of a conflict, as no one can ever truly know whom the war-god will favour. Priests of Tempus tend to be human, male, and have the temperament that enjoys battle, though the clergy is open to all beings who have prayed privately to Tempus and received the blessing of a spell, a manifestation, or direct aid of some sort. Temples of Tempus are usually what are more commonly known as walled military compounds than what most people picture as temples.

Military ranks within the faith are common. Ranks typical of many temples of Tempus are War Priest, Slung Sword, Terrible Sword, Lance of the Lord, Shield of the God, Battlelady/Battlelord, Swordmaster/Swordmistress, and Lady/Lord of the Field - but these are often superseded by titles that go with a position, such as Battle Chaplain of a shrine or Trusted Sword of a temple. Ranks are assigned by those in authority in the Church in light of service, needs, and situation, and temporary commands are common in desperate situations. Special leaders of a temple or crusade are entitled to wear their heavy battle gauntlet of rank.

Order of the Broken Blade

The Order of the Broken Blade honors those warriors and clergy who are injured in Tempus's service and can no longer fight in the front lines. Broken Blades often serve in support functions at temples and shrines, often as teachers, advisers, and healers, and take a personal oath upon joining the order to defend the holy site where they reside to the death as a final line of defence.

Order of the Steel Fang

The Order of the Steel Fang is an elite fighting order within the church of Tempus, whose members are often assigned to the most dangerous duties and led by battle-hardened clergymen. Many mercenary companies and knightly fighting orders of crusaders also avail themselves of a connection to the church. One badge of the god seen among his affiliated mercenaries is a rusty brown dagger, shown diagonally with its point to the upper right, dripping four drops of blood.

Priests of the war god are charged to keep warfare a thing of rules, respected reputation, and professional behaviour, minimising uncontrolled bloodshed and working to eradicate feuding that extends beyond a single dispute or set of foes. At the same time, training and readiness for battle must be promoted if civilised human holdings are to survive in Faerûn in the face of monster raids and orc hordes - and the power of Tempus to aid those he favours in battle must also be promoted. Warriors - especially mercenaries - who employ poison or taint wells, sow fields with salt, kill non-combatants, indulge in torture or wanton destruction of innocents when they are not at war, or commit similar sins against fair battle are to be denied the favor of the god, their crimes are to be publicised far and wide, and they are to be made to atone for their deeds or perish.

Where priests must preserve the name of the honoured battle fallen, both on gravestones and other such memorials, in their prayers to Tempus, and in an annual chant at the March of the Dead, wherein priests of the war god go through the streets to call all folk, worshippers and non-believers alike, to the local Feast of the Moon hosted by their temple. Priests are also charged to collect and venerate the weapons and armour of famous and respected warriors, even if these are broken or have deteriorated, for they retain something of the battlelust and energy associated with the deeds they participated in.

Priestly Vestments

When not in battered armour, clergy of the war god wear helms or steel skullcaps, though there are careful never to cover their faces, for such close emulation of Tempus is thought to be affront to Lord of Battles. Some of the fanatical wandering priests never remove all of their armour at any time.

The robes of a priest of Tempus always sport trim of the crimson hue of fresh blood, but vary in overall colour from place to place and rank to rank. Darker coloured robes are worn by those of the lower ranks. Middle ranked priests wear ceremonial garments of brown or purple. Red or amber is worn by senior clergy, and yellow or white by those of the most exalted rank.

The words “Tempus thanks you” are used by the deity's faithful in conjuction with the response “and I thank Tempus” to indicate the completion of a deed that will please Tempus.

Tempus is served by the Red Knight, deity of strategy and war planning, Valkur, god of seaboard warfare, and Uthgar, patron of the Uthgardt barbarians of the Sword Coast North. He opposes and is opposed by Garagos, and some scholars in the Realms believe that Tempus does not destroy Garagos outright so that he could represent those more vicious aspects of war that Tempus himself finds distateful. This is supported by the fact that the Tempuran liturgy stresses honorable combat, not wanton destruction.

Sune sees Tempus as her enemy because of the destruction that wars wreak upon beautiful things and people, but Tempus does not consider her worth the conflict. Despite the fact that Tempus' dogma is diametrically opposed to that of Eldath and that he considers her naive for her pacifist outlook, he has commanded his followers to not harm those of the goddess of peace, seeing that war is meaningless without peace following, and he punishes followers who disobey that command.