Paladin Orders

This is a non-exhaustive list of paladin orders in the Realms. Feel free to add Orders that are not yet listed here.

Founded in 1358 DR, this Tethyrian military order was and has a history of keeping order and fighting monsters. Consisting mainly of halfling paladins of Arvoreen (and a few like-minded gnomes), the Marchers are highly respected by local humans and halflings alike. Their leader helped keep order in parts of Tethyr during its civil war.

Paladins of this order can multiclass freely as clerics, fighters, and rogues.

Rather than gaining levels as paladins throughout their career, the rare paladins of the High One are more likely to spend some time progressing in that class and then learn wizardry full-time.

Azuth's paladins cannot multiclass freely.

This paladin order of the gnome god Baravar Cloakshadow keeps a low profile in gnome communities. Its members seek to eliminate goblinoids, kobolds, and other evil humanoids, for they believe these creatures cannot be redeemed. They work secretly so as not to attract attention or bring about retaliation against local gnome settlements. They rarely spend much time together, preferring to join mixed-race adventuring parties to use the strength of the “big folk” against their common enemies.

They can multiclass freely as clerics, fighters, wizards, and rogues.

The members of this order of female dwarf paladins worship Berronar Truesilver. Their role is to make sure that dwarf soldiers (most of which are male) make it home from war. Very tactical-minded, they prefer to find a high vantage point in battles, observing the action until they see a group of allies in particular danger, at which point they charge in to help. Most favor training involving mobility in battle, and some ride celestial boars as their mounts. They can multiclass freely as clerics of Berronar and dwarven defenders.

Paladins of the Grain Goddess are rare. They value compassion as much as courage, and spend much time helping common folk in rural areas. They may multiclass freely as clerics, divine champions, and divine disciples.

This order of clerics, fighters, and paladins serves the gnome deity Gaerdal Ironhand. It uses a system of classification based on fighting and spellcasting ability (each ranked separately) to determine who is the best individual for any particular situation. The group is dedicated to defending gnome communities against any attackers; members of the order also serve as officers and champions of larger gnome military assemblies. Each gnome community tends to have a chapter of this order, and the chapters operate autonomously except when several communities are endangered by a common threat.

Paladins of this order can multiclass freely as clerics and fighters.

Numerous knightly orders large and small have been founded in Gorm's name and affiliated with his church over the centuries. Numbered among the legendary Gormite orders of times past and present are the Twin-Bladed Axes of Fire, the Silent Sentinels, the Guardian-Knights of Gorm, the Vigilant Halberdiers, the Company of the Scarlet Moon, the Fellowship of the Stern Gauntlet, and the Order of the Smoking Shield.

This dwarven knighthood was founded by clerics of Gorm Gulthyn to look after dwarf children and parents (the “blessed” in the group's title). This very old order is greatly revered by all dwarves, and it is an honor to serve as a Sacred Shield. The knights also consider it their duty to recover any dwarf children kidnapped for slavery or extortion, and at least two dwarf clans owe their existence to the Sacred Shields' finding and returning an entire generation of youths' stolen by agents of the Spider Queen.

Paladins of the Watcher prefer to guard against evil or slay it outright rather than work to heal its damages. They seem rigid and uninterested in helping others.

They may multiclass freely as fighters, clerics, divine champions, and Knights-Errant.

This Tethyrian knightly order is more than two hundred years old and has more than two thousand members. Based in Tethyr, it is very prestigious and popular, having saved untold lives from corrupt barons and bandits during their land's civil war. Members of this order can multiclass freely as clerics and divine champions of Helm.

These Helmite clerics and paladins take it upon themselves to protect and heal those wounded in battle. Though they number less than twenty full members, each is well versed in battlefield healing, casting spells in the thick of combat, and surviving multiple enemy strikes while taking care of his charges. The Watchers usually accompany large forces of soldiers (fifty or more) rather than small ones, though they have been known to look after danger-prone adventuring groups. The Watchers have developed a reputation for saving soldiers who would have died if left unattended, and soldiers in some armies have a running joke that they “hope Helm finds them before Kelemvor does.”

This order was founded after the Time of Troubles on the orders of Horus-Re. It is the first order of Mulhorandi paladins to serve a god other than Osiris. Ignoring the obsession with politics so common among the priesthood of Horus-Re, this rapidly growing order energetically pursues the evil minions of Set. Members sometimes clash with the servants of Anhur when that god causes trouble with his warmongering. They are fanatics and pride themselves on their lack of fear. They can multiclass freely as clerics, divine champions, divine disciples, or hierophants.

The Companions of the Noble Heart are an aggressive order dedicated to seeking out and destroying those who value cruelty over mercy. As such, their greatest enemy are the church of Loviatar.

Noble Heart paladins may multiclass freely as fighters and divine champions.

This holy order of warriors and paladins are dedicated to fighting monsters - and particularly fiends. Based out of a fortress in Tethyr, they have a long history of fighting crusades against evil (and sometimes amongst their own church).

In the modern age, most Holy Warriors are fighters and divine champions rather than paladins.

The counterparts to the Noble Heart, the Golden Cup are devoted to the healing and defense of the innocent, the weak, the sick, and others who cannot protect themselves. They prefer to help than to crusade, but do not hesitate to fight for those they protect.

Golden Cup paladins may multiclass freely as clerics, divine disciples, and hierophants.

This order is very evangelical and, some Ilmateri think, mercenary. It offers service for just causes throughout Faerûn in exchange for various favors. The favor could be anything from simply supplying food and basic medicinal supplies, to building monasteries or even conversion. The order tends to operate in areas with little or no other Ilmateri presence.

Lambent Rose paladins may multiclass freely as fighters, clerics, and divine champions.

Paladins of the Lord of the Dead devote themselves to hunting and killing undead. Some develop as paladins for their entire career, others begin as paladins but leave that path, to progress as rangers and clerics.

They cannot multiclass freely.

Also known as the Soldiers of Light, the Order of the Aster are mostly known for defending shrines, temples, and other holy sites. Otherwise, they are well known for wandering the realms promoting the faith and doing good deeds in Lathander's name. Paladins of Lathander are known to be more conservative and by-the-book than clerics.

Paladins may multiclass freely as clerics, divine champions, divine disciples, hierophants, and Knights-Errant.

These personable and swaggering clerics and paladins of Milil encourage bards (whom they tolerate despite alignment differences) to accompany them to create ballads based on their exploits. This order, currently numbering about one hundred members, is fairly old, and many famous stories told by bards actually stem from real quests performed by this order (though warped and exaggerated in the retellings over the years). Its role is to guard Milil's holy sites and do good works in Milil's name.

Paladins of this order can multiclass freely as fighters.

The Soul Forger has few paladins, but the dwarves who choose this path often act as champions of the entire dwarven pantheon, blending the virtues of all the dwarven gods.

They may multiclass freely as clerics, fighters, divine champions, and dwarven defenders.

Within the halls of Citadel Adbar in the icy North, an elite order of warrior-priests stands ready to defend the dwarven people against the onslaught of fell giants, dark elves, and goblinoids. Called the hammers of Moradin, they serve as Citadel Adbar's rallying point against the incursion of dark creatures that haunt the North. The regular army, known as the Iron Guard, defends the city capably, but the hammers actively strike out against the monsters farther afield, bringing the righteous fury of the Soul Forger to their enemies' very doorsteps.

This order of paladins and rangers serves Mystra. The paladins accompany other members of the church on quests to locate lost hoards of ancient magic, and most of the leaders of temple guardians are drawn from this order. The rangers (sometimes called the Order of the Shooting Star) serve as long-range scouts and spies for the church and deal with magical threats against the natural order, such as rampaging monsters and creatures born of mad experimentation. The order has at least five hundred members, though rarely are more than a dozen gathered into a single place.

Paladins of this order can multiclass freely as wizards.

Housed in the Citadel of Strategic Militancy (northeast of Baldur's Gate), this small order of Red Knight worshipers has a history of triumphing in the face of overwhelming odds. It trains officers and others in tactics and military history. Its leader was possessed by the Red Knight's avatar during the Time of Troubles, and while so possessed she and her large adventuring band traveled to Tethyr to repel an army of monsters, earning the fame and gratitude of Tethyr. The order has about fifty members based in the Citadel.

Paladins of this order can multiclass freely as divine champions and fighters.

This elite and exclusive order of paladins and rangers is only open to those who have been raised from the dead by priests of Osiris after death at the hands of minions of Set. This grim group has a remarkably casual attitude toward death, since they believe Osiris will again return them from the dead if they are slain by Set's followers with unjust, dishonorable, or unrighteous means. As such, each member focuses their efforts on hunting Set's followers within Mulhorand and its surrounding lands.

Paladins of this order can multiclass freely as rangers.

This order formed in Waterdeep during the Time of Troubles when nine young nobles banded together to defend the Sea Ward against invaders. Cleric of Siamorphe Aalangama Gulderhorn joined them, and they officially declared themselves a knightly order. They relocated to Tethyr to restore just rule in that country. Though all but three of the founders were killed, the survivors saw a true heir put on the throne, and now the group defends Tethyr's eastern border. Only nobles can join this group, and only on Shieldmeet; because of these strictures the order has grown slowly, now numbering about forty-five members.

Paladins of this order can multiclass freely as fighters.

Members of this order include paladins, bards, and fighters. Their primary mission is to guard Sunite temples and holy sites, and occasionally accompany clerics doing good works or questing for something important to the church. They are particularly adept at destroying undead.

They may multiclass freely as divine champions.

Established in 1358 DR, members of this order guard temples of deities the Tormish had persecuted during the Time of Troubles. This act of aiding other faiths is called the Penance of Duty. As part of this, members have to fulfil the Debt of Dereliction by doing all their can to eliminate cults of Cyric and Bane, and the Debt of Destruction in which they must locate and record areas of dead/wild magic and help to repair the Weave. The several hundred Golden Lions are easily recognized by their ornate armor and helm, which they keep polished to a golden hue

Paladins are permitted to train and advance freely in one other area.

This knightly order was formed in 1369 DR by royal decree of the Queen of Tethyr. Dedicated solely to Torm, its members number seventy strong and consist of fighters and paladins. Their patron saint is Shield of Innocence, an orog paladin of Torm who gave his life to save the city of Zazesspur. The order is closely allied with Torm's church in Darromar, and it has many noble sponsors (including the queen), making it a wealthy order despite its size.

Paladins of this order can multiclass freely as fighters.

The knights of Samular are focused on the supremacy of Law and are famed for having brought order to the North.

They may multiclass freely as clerics, fighters, and divine champions.

The Knights of Holy Judgment are an order of paladins that faithfully focuses on the lawful tenets of their patron deity. Much of their energy is devoted to hunting criminals and monsters in order to bring them to justice. In fact, they specialize in the hunting of devils.

They may multiclass freely as clerics, fighters, and divine champions.

The Knights of the Merciful Sword are an order of paladins that faithfully focusea on the “good” tenets of their patron deity.

They may multiclass freely as clerics, fighters, and divine champions.

Paladins of the Protector and Provider are rare, but in halfling-run lands such as Luiren, they serve their fellow citizens with sword and shield.

They may multiclass freely as monks (of the Hin Fist).

This group is a loose fellowship of wandering Yondallan halflings who feel the need to see the world and aren't tied to any particular settlement. They travel alone or in groups across Faerûn, coming to the aid of besieged or threatened halfling communities. If some of them in a group are sneakier than others, they tend to split into a visible group and a secret group to hide their true numbers and allow for quick reinforcements if a roadside encounter goes wrong.

Paladins of this order can multiclass freely as clerics and rangers.