The Lady of Mysteries, the Mother of All Magic
Alignment1) Neutral Good2)
Pantheon Faerunian
Realm Dweomerheart
Portfolio Magic, spells, the Weave
Worshippers Elves, half-elves, incantrixes, mystic wanderers, sorcerers, spelldancers, spellfire channelers, wizards
Domains Good, Illusion, Knowledge, Magic, Rune, Spell
Favored Weapon Seven whirling stars (shuriken)


Mystra provides for and tends to the Weave, of which she is effectively the embodiment. The Weave is the conduit that enables mortal spellcasters and magical crafters to safely access the raw force that is magic. Mystra is also the deity of the possibilities that magic can bring, making her one of the most powerful beings involved with Toril. Although she favors the ethos of good, she has learned that as deity of magic, she must preserve the balance. While she can prevent the creation of new spells and magic items that her philosophy opposes, she rarely exercises this ability unless they threaten the Weave or magic itself.

Love magic for itself. Do not treat it just as a weapon to reshape the world to your will. True wisdom is knowing when not to use magic. Strive to use magic less as your powers develop, for often the threat or promise of its use outstrips its actual performance. Magic is Art, the Gift of the Lady, and those who wield it are privileged in the extreme. Conduct yourself humbly, not proudly, while being mindful of this. Use the Art deftly and effectively, not carelessly and recklessly. Seek always to learn and create new magic.

Mystra is the third deity to hold the position of Lady of Mysteries and Mother of All Magaic since the rise of Netheril. The first died during the days of ancient Netheril, while the second died at the hands of Helm during the Time of Troubles. At the end of the Avatar Crisis, a mortal wizard named Midnight assumed the name of her predecessor upon ascension to divinity.

Mystra's symbol was formerly a blue-white star before the coming of the Avatars and now is a circle of stars in a ring, with a red mist rising toward (or flowing from) the center. Both symbols are still in use. Mystran priests are very tolerant of the older symbology and beliefs in Mystra, as they feel that one may only press forward by learning about the past. They let established symbols of the old Mystran faith stand, but when creating new symbols, they always use the new sigil of their goddess.

Most worshipers of the Lady of Mysteries are human, but all natives of Faerûn who seek to become powerful in magic without benefit of divine aid must at least appease the goddess with sacrifices. Wizards, especially good wizards, hold her name in special veneration, even if they primarily worship Azuth or some other deity.

All wielders of magic and seekers after arcane lore of any race are welcome in the service of Mystra. The hierarchy of the Mystran faith is wide and varied, separating into orders concentrating on one form of magical energy or another. The general rule of the Mystran faith is that talent and ability for the job outweighs social rank or legendary feats. Only those clergy members who gain their spells directly from a higher power gain their spells directly from the goddess, but all are welcome within the church's hierarchy. Relations between the various orders and subgroups of the faith are very good. The priests of Mystra are known as Servants of Mystery. Higher level priests, both those with title and lands and legendary adventuring priests, are called Ladies or Lords of Mystery. Titles within the faith vary from temple to temple and follow no standard form across the whole of the church, though most temples are rigidly self-consistent.


Children of the Starry Quill

The Children of the Starry Quill are Mystran bards who serve either as information gatherers and rumormongers for the church, or spending their time in designated libraries unearthing magical knowledge and then preserving it for posterity.

Knights of the Mystic Fire

The church also sponsors a knightly order of paladins known as the Knights of the Mystic Fire. They often accompany members of the clergy on quests to locate lost hoards of ancient magic and also form the cadre from which the leadership for the small groups of armed forces who guard Mystra's larger temples and workshops is drawn.

Order of the Shooting Star

An order of rangers in Mystra's service, known as the Order of the Shooting Star, serve as long-range scouts and spies for the church. Additionally, they also deal with magical threats to the natural order, such as unloosed tanar'ri and baatezu and creatures born of irresponsible wizardly experimentation.


Mystran clergy work hard to preserve all magical lore in secret libraries, private safeholds, well-guarded research laboratories, and small, hidden stashes so that magic flourishes in the future regardless of what befalls the thinking races of Faerûn or the powers of the planes. Mystrans also search out beings skilled in spell use, seeking to keep watch on the identities, powers, and behavior of individuals likely to become magic-wielders of importance.

Not everyone can find old magic of note, but all clergy of Mystra can devise their own new magic upon gaining sufficient experience, and they are expected to do so. In this way magical study remains a growing, vibrant thing, and magic does not merely become a handy power to serve rulers and engineers as a tool to tame the Realms, but remains a thing of wonder.

Priestly Vestments

The ceremonial garb of Mystran priests is simple blue robes that are sometimes trimmed with white. They are accented by a cloak of deep blue in colder climates. Some form of headgear is required, though this may range from a simple blue skullcap for the scholarly orders of the Sword Coast North to wide, ornate, blue hats and helms in southern lands.

Clerics must be within '1 step' of their deity's alignment
Some older clerics from before the Time of Troubles remain Lawful Neutral, per the previous incarnation of the deity's teachings. Most have, however, adapted since then.
  • deities/mystra.txt
  • Last modified: 2019/12/07 11:57
  • by eredruie