moradin_symbol.jpg
The Soul Forger, Dwarffather, All-Father
Pantheon Morndinsamman (Dwarven)
Realm Dwarfhome
Portfolio Dwarves, Creation, Smithing, Protection, Metalcraft, Stonework
Worshippers Dwarven Defenders, Dwarves, Engineers, Fighters, Miners, Smiths
Domains Earth, Good, Law, Protection
Favored Weapon Soulhammer (Warhammer)

Moradin

Moradin is a stern paternal deity, gruff and uncompromising, and hard as stone when it comes to protecting his chosen race. A harsh but fair judge, he is strength and force of will embodied. He inspires dwarven inventions and constantly seeks to improve that race, encouraging their good nature, intelligence, and harmonious existence with other good races while battling their pride and isolationist tendencies.

The Soul Forger is the father and creator of the dwarven race. By seeking to emulate both his principles and his workmanship in smithcraft, stoneworking, and other tasks, the Children of Moradin honor the All-Father. Wisdom is derived from life tempered with experience. Advance the dwarven race in all areas of life. Innovate with new processes and skills, and test and work them until they are refined and pure. Found new kingdoms and clan lands, defending those that already exist from internal and external threats. Lead the Stout Folk in the traditional ways laid down by the Soul Forger. Honor your clan leaders as you honor Moradin.

Moradin is held in dwarven myths to have been incarnated from rock, stone, and metal, and that his soul is an ember of fire. He forged the bodies of the first dwarves from metals and gems and breathed souls into them when he blew on his creations to cool them. He is the leader of the dwarven pantheon and it was his decision that banished the evil gods of the derro and duergar from the surface.

The church of Moradin has an active role in guiding the morals of dwarven communities. They emphasize the Soul Forger's hand in everyday dwarven activities such as mining, smithing, and engineering, and invoke his blessing when these tasks are begun. They lead the push to found new dwarven kingdoms and increase the status of dwarven in surface communities. They take an active role in teaching the young of the communities and oversee most formal ceremonies. Of particular interest to the clerics of Moradin are the Thunder Children, and his clerics who- were born of the Thunder Blessing are expected to do great things for the race.

Temples of Moradin are located underground and carved out of solid rock. They are never set in natural caverns. Moradin's temples usually resemble vast smithies dominated by one or more grand halls of hardworking dwarven craftsmen. Hammers and anvils, the signs of the god, are the dominant decorative themes, as are statues of the All-Father and the other gods of the dwarven pantheon. The center of the Soul Forger's shrine or temple is a great ever-burning hearth and a forge of the finest equipage. Should the fire be extinguished (something the Soul Forger's priests will go to any length to prevent), the temple is abandoned or torn down stone by stone. Usually another temple is built on a new site, but occasionally a temple is entirely rebuilt and reconsecrated.

Orders

The Hammers of Moradin

The Hammers of Moradin are an elite military order dominated by militant clerics and paladins, with chapters in nearly every dwarven stronghold and members drawn from every dwarven clan. The Hammers serve both as commanders of dwarven armies and as an elite strike force skilled in dealing with anything from large groups of ogres to great wyrms to malevolent fiends from the Lower Planes.

The order is dedicated to the defense of existing dwarven holdings and the carving out of new dwarven territories. Individual chapters have a great deal of local autonomy but, in times of great crisis, a Grand Council (the reigning monarchs and senior Hammers of the affected region) assemble to plot strategy and divine Moradin's will.

Priests

Priests of Moradin, known as sonnlinnor (“those who work stone”), strive to restore the dwarven race to strong numbers and a position of influence in Faerun, by founding new dwarven kingdoms and increasing the status of dwarves within wider human-dominated soceity prevalent in the Realms today. They preside over a wide range of formal ceremonies and the education of the young, especially in the teaching of history. They maintain genealogies and historical archives, cooperating with Berronar's priests. Adventuring is encouraged in the priesthood, but only adventuring that directly serves the interests of the dwarven race.

Moradin and his mortal servants are very highly regarded in dwarven society, and his priests often serve as leaders in dwarven communities. Dwarven daily life is consumed with mining, smithcraft, engineering, and creative endeavors, and the Soul Forger's assistance is frequently acknowledged by most dwarven artisans. The only criticism of the Soul Forger's clergy, as expressed by younger dwarves who prefer the teachings of Dugmaren, Haela, and Marthammor, is that Moradin's Forgesmiths are too set in their traditional ways and too slow to adapt to the changing world around them. Among the other human and demihuman races, Moradin's priests are perceived as prototypical dwarves and as the mortal manifestations of their god, and how this is interpreted depends on the viewer's general perception of and regard for dwarves.

Novices of Moradin are known as the Unworked. Full priests of the Soul Forger are known as Forgesmiths and as the Tempered. In ascending order of rank, the titles used by Moradin's priests are Adept of the Anvil, Hammer of War, Artisan of the Forge, Craftsman of Runes, Artificer of Discoveries, and Smith of Souls. High Old Ones have unique individual titles but are collectively known as the High Forgesmiths. The clergy of Moradin is almost evenly split between gold dwarves and shield dwarves. Most priests of Moradin are male (94%).

Priestly Vestments

Ceremonial vestments for priests of Moradin include flowing, shining robes of woven wire of electrum treated with blueshine. Other ceremonial garb includes silvered (everbright) helms, silverplated war hammers, and earth-brown leather boots. The holy symbol of the faith is a miniature electrum war hammer, treated with blueshine.

In combat, Moradin's clergymembers favors chain mail or dwarven plate mail, a helm, and a medium or large shield. Priests of the Soul Forger are skilled in the use of the war hammer, but many favor other weapons as well, such as battles axes, broad swords, and hand axes.

Ritual

Those who worship the Soul Forger gather monthly around the forge to celebrate the All-Father and to make offerings. In some dwarven cultures, Moradin is worshiped at the time of the full moon, while in others the Soul Forger is venerated beneath the crescent moon. In addition, any High Forgesmith can declare a holy day at any time and often does so as a way of celebrating a local event.

Offerings of common or precious metals-especially those already worked by dwarven hands into items of beauty or practical use, such as tools or ornamented hardware-are made on the monthly holy days. Sacrifices of common or precious metals are melted down at the forge and reformed into shapes usable by the clergy. Rituals are performed while making such offerings, which involve chanting, kneeling, and reaching barehanded into the flames of the forge (Moradin prevents harm to the truly faithful) to handle red- and white-hot objects directly.

Priests entering a temple of Moradin bow to the forge and surrender any weapons (in times of peace). Priests of Moradin strike the anvil standing by the entry once with their hammers before surrendering them to faithful dwarven warriors. At least seven warriors are usual at any shrine, but four will always be there. Priests of another faith, without permission of a High Old One or the avatar of Moradin, cannot advance beyond the wall of fire, a knee-high, permanent magical effect surrounding the central forge. Priests of Moradin engage in humble, verbal prayer and in open, earnest discussion of current dwarven problems and issues, more so than any other priesthood. Such discussion is considered to be between equals (even if nondwarves participate), save that the ranking priest of Moradin has the sole authority to open and close discussion on a particular topic.

Worship usually ends with a rising, quickening chant in unison of: “The dwarves shall prevail, the dwarves shall endure, the dwarves shall grow!”

Moradin is the creator god of the dwarven race and leader of the Morndinsamman. The Soul Forger rules the other dwarven deities sternly. He has a strategic but cool alliance with Gond, Kossuth, Helm, Torm, Tyr, Corellon Larethian, Garl Glittergold, and Yondalla. Moradin has little patience for the elven powers, but he has worked effectively with them in the past when it was necessary. He loathes Gruumsh, Maglubiyet, and the other goblinkin deities and he detests the evil giant deities as well.

  • deities/moradin.txt
  • Last modified: 2018/01/13 06:46
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