helm_symbol.jpg
The Watcher, the Vigilant One
Alignment1) Lawful Neutral
Pantheon Faerunian
Realm House of the Triad
Portfolio Guardians, protectors, protection
Worshippers Explorers, fighters, guards, mercenaries, paladins
Domains Law, Planning, Protection, Strength
Favored Weapon Ever Watchful (bastard sword)

Helm

Helm is the ultimate guardian, the ever-vigilant sentry who allows nothing to compromise his duty. Often seen as cold and emotionless, he appears as a giant man in full plate armor.

Helm is difficult to understand and is often viewed as emotionless, heartless, and devoted only to his duty or goal at the cost of all mortal consideration. While he is devoted to the point of obsession, he is not heartless, but merely a stern disciplinarian. He is fond of children and myth claims him to be most uncharacteristically lenient (for Helm) when dealing with small infractions by them or on their behalf.

Never betray your trust. Be vigilant. Stand, wait,and watch carefully. Be fair and diligent in the conduct of your orders. Protect the weak, poor, injured, and young, and do not sacrifice them for others or yourself. Anticipate attacks and be ready. Know your foes. Care for your weapons so they may perform their duties when called upon. Careful planning always defeats rushed actions in the end. Always obey orders, providing those orders follow the dictates of Helm. Demonstrate excellence and purity of loyalty in your role as a guardian and protector.

A very old deity, Helm is the eternal sentry and is always seen wearing a full suit of armor that represents the weight of his heavy responsibility. Yet Helm gets, and has always gotten, the job at hand done without complaint. The people of the Realms widely admire these qualities in what they saw as a humble and reassuring god.

Prior to the Time of Troubles, Helm was a well-respected faith in most areas of the North. Its large temple complexes were usually situated near dangerous and evil areas (such as Darkhold) and were regarded as a first line of defense against evil people and creatures. Wracked by defections in the wake of the Time of Troubles, active persecution in the North by those angry that Helm forced the destructive divine avatars to remain in Faerun, and military and popularity losses related to the invasion of the True World (Maztica), the Vigilant or Watchful Ones (priests of Helm) have been in decline. They have only recently begun to recover popular favor and influence, strength, and organization under the unflinching, no-excuses leadership of the veteran priests of Helm from before the Time of Troubles known as the Tested and True. Most of these folk are people of inflexible beliefs and loyalty. They believe that Helm is the most favored of all the powers, for he was chosen to retain his powers to discipline the others.

Fighting their way back from a reputation that brands many dead magic areas “the Legacy of Helm,” the Tested and the True are having a tough time, but one which their strong discipline and the almost military hierarchy of the church of Helm are well suited to handle. All know their position by their rank within the church of Helm, and Helm himself sets the goals for his high priests and priestesses, determining what temples, abbeys, and shrines are to cooperate with each other in which ongoing efforts.

Orders

Watchers over the Fallen

The Watchers over the Fallen form a small fellowship of battlefield healers who worship Helm. Only clerics in high favor may join.

Everwatch Knights

The Everwatch Knights are a group of dedicated bodyguards whom Helmite temples hire out to others to generate revenue.

Vigilant Eyes of the Deity

This is the order of the paladins who worship Helm. All paladins may join this guild after squirehood.

He Who Watches Over Travelers

This is a relatively obscure order of clerics who see to the blessings of those about to partake on long journeys, such as traders and merchants.

Priests

Prior to the Time of Troubles, Helm was a well-respected faith in most areas of the North. Its large temple complexes were usually situated near dangerous and evil areas (such as Darkhold) and were regarded as a first line of defense against evil people and creatures. Wracked by defections in the wake of the Time of Troubles, active persecution in the North by those angry that Helm forced the destructive divine avatars to remain in Faerun, and military and popularity losses related to the invasion of the True World (Maztica), the Vigilant or Watchful Ones (priests of Helm) have been in decline. They have only recently begun to recover popular favor and influence, strength, and organization under the unflinching, no-excuses leadership of the veteran priests of Helm from before the Time of Troubles known as the Tested and True. Most of these folk are people of inflexible beliefs and loyalty. They believe that Helm is the most favored of all the powers, for he was chosen to retain his powers to discipline the others.

Helmite clergy believe they can win back the rightful power of Helm only through demonstrated excellence of vigilance and purity of loyalty in their roles as guardians and protectors. They have set about trying to train bodyguards everywhere and spreading the word that only Helm-tested worshipers of the God of Guardians are truly worthy and reliable to their masters.

Titles used by the clergy of Helm are (in ascending order of ranks) Novice, Adept, Trusty, Alert, Watchknight, Guardian, Overblade, High. These titles have been adopted only since the Time of Troubles, while members of the Tested and True and the Watchers (derisively known as “Godseyes”) have been allowed to retain any older, personal, or variant titles. Clergy who lead or occupy an important office in a temple, abbey, or monastery may also bear additional titles pertaining to their duties.

Priestly Vestments

Priests of Helm wear spotless, shining, unblemished full plate armor with open-faced helms (a visor reduces vision). Often the helms are topped with plumes. Such armor may be accessorized with red cloaks and tabards of steel gray, and such garments - or the armor itself - may be adorned with the Unsleeping Eye in the center of both back and breast. In areas where heavily armored clerics are frowned on, the armor is reduced to a set of heavy shoulder plates, but the helm remains in any case.

Because of the useful nature of the ceremonial gear of the priests of Helm, it is worn in the field as well as for ceremonial purposes, unless it is decorated with such costly materials that the priest fears it will attract thieves, in which case a more utilitarian version of the same full plate armor is worn. In either case, the armor is dominated by the symbol of Helm's eye on the chest, often shown in a sunburst or as the topmost level of a stepped pyramid.

Ritual

The Helmite faith always holds a Ceremony of Honor to Helm on each Shieldmeet, but its members observe no other calendar-related rituals to the God of Guardians.

On a daily basis, worshipers of Helm should always pray to the Vigilant One upon awakening and before composing themselves for slumber.


1)
Clerics must be within '1 step' of their deity's alignment
  • deities/helm.txt
  • Last modified: 2019/12/07 11:30
  • by eredruie